![doing aback face color for vray 3 rhino doing aback face color for vray 3 rhino](https://docs.chaos.com/download/attachments/64597361/RenderElements.jpg)
This is an example of being packed (only an example, not necessarily correct UVs). My recommendation is to UV correctly the object and pack it. This is the main reason for your tiling problem but not the only one. UVs: All UVs are overlapping in the same area. It is not a problem to use primitives as starting point.
![doing aback face color for vray 3 rhino doing aback face color for vray 3 rhino](https://flyingarchitecture.com/storage/images/34673/responsive-images/18_a___responsive_2560_1232.jpg)
My recommendation is to use more a geometry based in modelling rather than only a combination of primitives. Also makes difficult to do the texture in Photoshop as it is difficult to know what parts are shown or hidden. This can create a very inefficient UV as most of the texture will go hidden and it is difficult to internal areas. Geometry: It has the typical problem of trying to create a model based only in primitives it has lots of intersections of geometry and internal faces. Supposing you want a single material then a single texture should content all the textures of the model. I strongly recommend to use a recent version of Max as that is from 2006.
![doing aback face color for vray 3 rhino doing aback face color for vray 3 rhino](https://static.chaosgroup.com/images/assets/000/006/488/full_width_original/rhino-tutorial-part-2-66.jpg)